AssetBundles
What’s in an AssetBundle?
using UnityEditor;
using System.IO;
public class BuildAssetBundle
{
[MenuItem("Assets/Build AssetBundle")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "Assets/Asset Bundles";
if (!System.IO.Directory.Exists(assetBundleDirectory))
{
System.IO.Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory,
BuildAssetBundleOption.None,
BuildTarget.StandaloneWindows);
}
}Unexpected error with integration github-files: Integration is not installed on this space
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