# Asset workflow

<figure><img src="https://4229897887-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUN3cKMk95ZaRi7ntjxjQ%2Fuploads%2FvJninF6x8fsSQOPAP1am%2FAssetWorkflowOverview.png?alt=media&#x26;token=4f897083-df50-47ed-893e-bd6e37c850db" alt=""><figcaption><p>Asset workflow in Unity</p></figcaption></figure>

* **Import** assets into the Unity Editor
* **Create** content using the Unity Editor with those assets.
* **Build** your app or game file, and optionally its accompanying content bundles
* **Distribute** the built files so that your users can access them, via a publisher, or an app store
* **Load** futher updates as neccessary at runtime, depending on your user’s behavior, and how you have grouped and bundled your content.
