Asset workflow

  • Import assets into the Unity Editor

  • Create content using the Unity Editor with those assets.

  • Build your app or game file, and optionally its accompanying content bundles

  • Distribute the built files so that your users can access them, via a publisher, or an app store

  • Load futher updates as neccessary at runtime, depending on your user’s behavior, and how you have grouped and bundled your content.

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