Game Development
  • Home
  • Data Oriented Design
  • GODOT
  • Unity
    • Introduction
      • Working in Unity
      • Asset workflow
        • AssetBundles
    • Graphics
      • Render Pipeline
    • Scripting
      • Unity Architecture
    • User Interface (UI)
    • Resources
      • Made With Unity
    • Data-Oriented Technology Stack
  • Unreal Engine
    • Resources
  • Extended Reality
    • Introduction
    • Augumented Reality
      • Resources
      • Glossary
Powered by GitBook
On this page

Was this helpful?

  1. Unity
  2. Introduction

Asset workflow

PreviousWorking in UnityNextAssetBundles

Last updated 1 year ago

Was this helpful?

  • Import assets into the Unity Editor

  • Create content using the Unity Editor with those assets.

  • Build your app or game file, and optionally its accompanying content bundles

  • Distribute the built files so that your users can access them, via a publisher, or an app store

  • Load futher updates as neccessary at runtime, depending on your user’s behavior, and how you have grouped and bundled your content.

Asset workflow in Unity